
In a Land Far, Far Away…
Dragons soar past telephone lines, Princesses sing atop the tallest skyscrapers, and Knights ride forth to battle on the public metro.
Welcome to Fabletown, USA.
The most magical neighborhood in San Francisco.
About
Urban Fantasy | 18+ | Plot Driven
Inspirations: The Wolf Among Us, D20's The Unsleeping City, Neverwhere, The Percy Jackson Series
In the distant past, fantastical beings sought refuge from a catastrophic event in their realm, eventually finding a new hidden home within dedicated districts of San Francisco.Fabletown is an urban fantasy RP Group centering this namesake neighborhood.In this plot heavy campaign you play as descendants of the fairytale characters that founded this enchanted borough, uncovering the intricacies of a society that has been crucial to Fabletown’s functioning all along.
This group's story features themes of action, mystery, investigation, magic, and violence, as well as a focus on player action and lore impacting the narrative.
Once upon a time, the world was put to paper.From the inkpot spurred countless tales and legends; white knights on horseback, princesses in far off towers, fire breathing dragons - all given life in a single stroke of the quill.As these stories were told over again they began to merge, the roots of the deep dark woods wound together and far far away was nearer than ever before. A domain known only to the fabled creatures was born.EverAfter: The Fairytale Realm.
Centuries ago, the fables we know lept from the page and occupied the sprawling Realm of Fairytales. It was here a manifold of characters lived out their pre-written roles; heroes slayed beasts, evil stepmothers poisoned young maidens, and Happily Ever After was within arm’s reach.But those days are only distant tales now, ones told by old fae folk to their grandchildren.Under firelight, they speak in far more hushed tones of The Unbinding. A cataclysmic event spurred by a thief’s attempt to steal the book the world had been born from. Its disruption tore the Fairytale Realm apart page by page, leaving its inhabitants to flee their fallen kingdoms en masse and seek refuge in distant lands.For those that had survived the darkness, sanctuary came in the form of a far off realm. One that held no magic nor wizardry within its confines - but one that knew of their stories. The mortal plane of humans, where the lives they led were thought of as mere fiction.
After their homeland was torn asunder the only choice left was to build a new life, one that followed the fine print of the mundane world they had been stranded in.Fabletown was founded in San Francisco in the early 1910s, a designated city district for all prior EverAfter citizens - kept hidden from the prying curiosity of everyday humans.While the confines of a restricted existence grated heavily on these progenitor Fairytales, many learned to adapt to this new chapter in their lives. They formed communities, established governing bodies, and most surprisingly of all, had families. Something wholly unheard of in the stagnant, unchanging stories of the homeland.However, it’s been shown that tales evolve with the passage of time.
In the present year, Fabletown is considered home to multiple generations of Fabled folk. Where the Origin Fairytales once saw castle towers breaching high above the clouds, their descendant’s vision now is only graced by skyscrapers.While ‘the ways of the old realm’ are a constant nagging reminder from elders, this has done little to dampen the spirits of young blood in the city.Progressive generations of Fabled have made strides towards integration; namely the invention of Glamour allowing greater access to the human world and opportunity. Under the watchful eye of the Fellowship of Fabled Affairs, Fabled are free to step foot on the broader streets of San Francisco - so long as they keep their true form under wraps.Times have changed and the city’s magical citizens have with it. Though mermaids can no longer swim in crystal lakes, the waters of Fisherman’s wharf are tepid enough, elves always have work around the holidays, and they say Rumplestiltskin does a fine job as a loan broker.Traditional or not, the newest generation has seen fit to carve out their role in the story.
Press the buttons above for more information.
FABLETOWN
Established in 1910 by displaced Fabled, Fabletown houses the vast majority of the magical population. The neighborhood remains concealed within the secretive corners of Union Square and can be accessed via riding the cable car to the very end of its route. Due to protective wards that repel the non-fabled, its citizens are free to walk the streets unglamoured.Over the decades Fabletown has gone from a meager group of struggling settlers to a bustling magical population. The neighborhood serves as a cultural hub, enriched by the several generations of Fabled that built it from the ground up. The streets are lined with such establishments as enchanted markets, taverns, and all manner of dwellings befitting the smallest elf to the grandest ogre.Though a charmed settlement on the surface, Fabletown is no stranger to the seedier ongoings of a city. Discontent with living under the rules of the mundane world, few Fabled citizens conduct their less lawful business behind closed doors - far from the prying eye of the FFA. Withering hexes, poison apples, and illegal glamors can all be found if whispered after in the right dark corner.Fabletown’s current leadership rests in the hands of Mayor Rose. Better known as Sleeping Beauty to her constituents, her serene disposition and promise to institute an FFA crackdown on this unlawful activity has made her a favored figurehead for many years.
THE FERRY BUILDING
One of the oldest structures in San Francisco, to the uninitiated The Ferry Building is a grand marketplace, office space, and a terminal for the city’s ferries. However, just beneath the surface the building's true purpose comes to light.Only accessed via a hidden gateway in the Book Passage store, Fabletown’s famed investigative agency resides within The Ferry Building. The Fellowship of Fabled Affairs took control of the space in the late 1910s and has continued to operate its many departments inside its walls well into the current year. It is here that laws are made, cases are tried, and criminals are sentenced.Though its existence is public knowledge in the fairytale community, only a small number of Fabled have ever entered the underground of The Ferry Building. Confidentiality is key and access is restricted to FFA employees, witnesses, and the occasional unlucky law breakers brought in. As a result an air of mystery surrounds the building's ongoing activities.
THE ENCHANTED OUTLETS
When one is in want of a few magic beans, a pumpkin carriage, or a very fragile set of slippers they need not look any further than The Enchanted Outlets. This long line of bustling stores is the primary shopping center for Fabletown’s citizens.While countless vendors line the street, a few sit as the most busy. Gretel's Galley for a bite to eat, Magic & Maladies for a quick healing, and most notably- Godmother’s Glamours. Fabletown’s premier business for the production of all things transformational magic.Though a popular destination for family's during the day time, at sunset the market becomes home Fabletown's rowdy nightlife scene. From the jeers and cheers of those watching the broomball finals to the blaring bass from The Drunken Drow, the neighborhood truly takes on a different form under moonlight.
NEVERLAND
At the very epicenter of Fabletown rests ivory fences so high they nearly scrape the clouds. This behemoth of a barrier, alongside the rather disgruntled griffon that guards it, belongs to only the most affluent gated community in the borough: Neverland.With Fabletown itself becoming more influenced by the modern world, many of its oldest settlers sought traditionalism - a return to the castles and kingdoms of the past. As a result Neverland’s residents consist almost entirely of Origin Fabled. These first fairytales sit far above the rest of the district in their antiquated mansions, thoroughly cut off from the world their descendants have built.
HAG'S HOLLOW
While The Enchanted Outlets may claim to offer “all wants and wishes”, there are a few less seemly items that can only be found down the darkest streets of Fabletown. Hag’s Hollow is a restricted section of shops, one whose entrance has been a secret withheld from the FFA for decades.Amongst the less reputable citizens of Fabletown, whispers pass of what one might be able to purchase in the city’s underbelly. Enchantments that invoke everlasting sleep, potions that turn princes to frogs, even a poisoned apple that could lay to rest the most hardy of stepdaughters.Though the wares Hag’s Hollow has become most infamous for is the illegal production of transformational magic - Glamours. These under the counter enchantments have become an ever painful thorn in the side of the FFA.
EX LIBRIS CATHEDRAL
One of the very first buildings constructed for Fabletown’s citizens, Ex Libris Cathedral serves as a house of worship to those that closely follow the word of The Canon: The book from which EverAfter was created. Though the attempted theft of this sacred text 100 years ago had left its current whereabouts unknown, the fallout of such an event only further united believers. The scriptures preached brought a sense of comfort and tradition to the stranded Fable folk after their home world had been lost.The Canon is said to contain the stories of every Fairytale in existence spread between its covers. Devouts believe that Origin Fables and Offprints would do best to follow these sacred roles as scribed in order for Fabled society to prosper - anything less would lead to further fracturing. Though these sentiments are not carried by the entire congregation, it is a growing fringe belief that Grimm has resulted from this present day lack of adherence.In the modern era attendance to Ex Libris Cathedral has been on a slow decline. Many Offprints see such traditional ways as being incongruent and stifling in the new world, some even branching out to follow more human founded religions. Nevertheless every Sunday a steady pool of followers still trails from Neverland to the church pews.
FELLOWSHIP OF FABLED AFFAIRS
The Fellowship of Fabled Affairs, more commonly known as the FFA, is an organization tasked with maintaining order and keeping peace between the fairytale and human societies. Centrally located in the famed Ferry Building, this government agency has remained a watchful eye to the ongoings of San Francisco’s streets since the late 1910s.To most civilians, any run-ins with members of the FFA will be few and far between. Only handling situations that threaten Fabled exposure, these high ranking agents are called in for jobs that prove too critical for local police to handle. This distinction being why they are often considered the Fabletown equivalent of the FBI. When cases arise of missing glass slippers, mysterious mermaids at the wharf, or even rogue dragons guarding Coit Tower - the FFA are the first ones on the scene.Due to the high level of security it operates at, the recruiting methods of the FFA are unknown to the majority of Fabled society. Employees are expected to keep their lips sealed, eyes shut, and secrets left behind the closed bookbound gates as soon as they exit. Historically, the only public faces of the FFA have been its department heads.Beginning as a small dedicated task force, the FFA has grown to include four departments in the modern year:
CRIMINAL INVESTIGATION
The very first department created and the one to whom the FFA is most synonymous. The Criminal Investigation unit is responsible for seeking out information, finding evidence, and solving crimes. These highly trained officials are rumored to be found in every corner of the city: undercover as wicked step sisters in the unsavory parts of town, a prying ear to each whispered hex, and behind every pixie shaped chalk outline in the streets. Forever the first ones on the scene and a watchful eye to Fabletown.The acting director of Criminal Investigation, and founder of the FFA as a whole, is Errata. Serving as almost a funnel for the rest of the organization, she alone determines which cases are given priority.
CAPTURE & CONTAINMENT
Always on the frontlines of any volatile encounter, the Capture and Containment department stands as the enforcing arm of the FFA. These highly trained individuals are tasked with executing the directives handed down from the Criminal Investigation unit - most notably apprehending Fabled who pose a threat to Fabletown. Being the line of defense for greater fairytale society poses its risks, and as such this department has made a name for itself for both the danger and valor of the position.A known figure due to his handling of recent Grimm attacks, this department is currently led by Vilhelm Videa. While many look to him for guidance, many more wonder how soon he’ll meet the same short lived fate as his predecessors.
RESEARCH
The department dedicated to the recovery, study, and safety of magical artifacts. Despite being in an era where magic's influence is waning, this department remains at the forefront of unraveling the mysteries (and sometimes the dangers) of fairytale power. Whether learning the properties of a timeworn amulet or being called in to defuse a Krampus enthusiast's ice-bomb, this unit's committed to safeguarding the legacy of magic - and aiding other departments who need information in the field.The department of research in the FFA is currently headed by Tiulle Smalls, known for having a head like a steel trap and an office like a stockpiler's paradise.
REHABILITATION
After concern was raised over outdated treatment in the modern era, the Rehabilitation department became the most recent addition to the FFA’s task force. This team is entrusted with the delicate responsibility of reintegrating, nurturing, and ensuring the well-being of troubled Fabled. Whether supporting pixies with a fairy dust problem or tending to displaced dragons guarding Coit Tower, the rehab department serves to support and settle Fabled in the contemporary world.This unit is currently under the leadership of the ebullient Amelia Atwood - who may or may not have been the one to protest for the department’s creation in the first place. Through her team’s efforts Glamour has been subsidized for all of Fabletown’s residents.
FABLED
Fabled is an all encompassing term for the people and creatures that have either originated from EverAfter, or possess an ancestor from a famed Fairytale, Fable, Folklore, or Nursery Rhyme. Fabled can range from base fantasy creatures, such as centaurs and trolls, to the more famous named book characters like Cinderella or Prince Charming.
ORIGIN FABLES
Origin Fables, or simply “Origins”, is a term given to Fabled that were created in the Fairytale Realm of EverAfter. These progenitor characters have been depicted in Fairytales for centuries, and as such their name holds a degree of celebrity. With a renowned history and ample time to get a foothold in the modern age, many Origins have exceptionally high status - whether that comes in the form of holding government positions, owning essential businesses, or simply masquerading in the human world as another “ageless” celebrity.Due to being created solely from their homeland’s magic, Origin Fables are functionally immortal; immune from aging and unable to be killed by most earthly means. Many also possess unique powers carried over from their story. Though straw houses are out of fashion in modern San Francisco, the Big Bad Wolf can still blow a building down if pushed to it.
OFFPRINTS
Offprint is a broad term used to denote a Fabled that has an Origin ancestor, no matter how far down the bloodline. Initially considered a rarity in the days of Fabletown’s founding, now more than 95% of the neighborhood is populated by Offprints.With the continual growth of family trees, the relationship between modern Offprints and Origins is distant at best. For the majority of young Offprints there are about 3 to 4 generations dividing them and their ancestor, and with their larger than life status it is rare Origins are involved in the lives of their descendants. The only real mark of relation is often physical; climbable golden hair, snow white skin, and mermaid tails are all easy identifiers as to an Offprint’s Origin story.Perhaps the thing distancing Offprints most from their fairytale ancestors is the lack of nearly all magical ability. Theorized to be because of the mundanity of this realm, Offprints possess neither immortality nor powers. At best one might have innate traits to their species, such as a frog prince descendant breathing underwater, but real magic is noticeably absent.
GLAMOUR
Glamours are any kind of spell, potion, or other transformational magic that give Fabled a more mundane appearance. They are required by law for all inhuman magical citizens outside of Fabletown lest they face harsh penalties.While formerly something only the wealthy could afford, due to the subsidization by the FFA Glamours are now more accessible than ever. Even so, with laws in place preventing convicted criminal from accessing Glamour, many still seek out cheaper magics in the seedier parts of the city or reject the idea of Glamour all together.
GRIMM
Grimm is a weighted term used by the Fabled community to denote both the curse and those afflicted. Fabled plagued by Grimm will experience a pitch black pigmentation of the eyes accompanied by bouts of perceived madness - often described as a “return to their base nature.” In the final phases of Grimm subjects have even been seen developing bestial, near monstrous traits in line with this primeval behavior.With attacks on the rise in modern years, uttering the word “Grimm” on the streets of Fabletown will earn one more than a few cagey looks. The true cause of Grimm is unknown, but the majority of citizens believe it to be a result of Fabled fully rejecting integration in the human realm. This uncertainty has caused strife among Fabletown residents, many calling for a heavier hand from the government in dealing with the criminal underbelly of the district.In an effort to keep civil unrest at bay, this curse has landed itself at the very top of FFA concerns.
You play as a Fabled living in the bustling fairytale district of San Francisco: Fabletown. Unlike the founders of this magical borough, you are an Offprint - one of their many many mortal descendants. You know well the Fellowship of Fabled Affairs is what keeps an eye on this city and citizens, but to this day you haven’t stepped foot in those bookbound halls.At least not yet.
WRITTEN APPLICATION
Applicants will be judged on their ability to create interesting, unique characters that engage with the story. While writing quality is important, we value creative concepts and world fit above all else. Players are completely allowed to create new businesses, landmarks, organizations, etc to expand the existing Fabletown lore as well - we encourage it!If you’d like to keep any information secret from your fellow members you can create a private document and public document, but please be sure the mods have access to all your character information.
Information that should be included in your written application:
Name
Age
Pronouns
Fairytale
Personality
Backstory
Stats
Roleplayer Info
Information that could further flesh out your oc:
Likes & Dislikes
Strengths & Weaknesses
Profession
Relationships
Rumors
Considerations when writing your character:
It is beneficial to Integrate your character into established world lore - not only will your oc feel flush with Fabletown, it will also give us as mods an opportunity to write them into story beats!
While we always love a good mean spirited or controversial character please keep in mind your oc will be required to work with the rest of the party. If you find your character concept might derail the story, cause fights every event, or simply run off as a lone wolf - it would be in your best interest to pick another.
Your character is allowed to be a more general fairytale or folklore creature, such as a kelpie or elf, but we recommend basing your oc off of a specific character in a fairytale or fable for the story to serve them best.
In order to keep our adventures accessible to all and plan for encounters, we ask that all characters stay within a certain size range! Our general rule is characters can be no smaller than a keyhole and no bigger than a sizable doorway (so that they can enter rooms and houses) in order to stay with the party. This includes glamoured and unglamoured forms.
This group is plot-focused, and as such, characters should be crafted to follow along with Fabletown’s story! We want characters that on a meta level, are self-motivated and ready to go on an adventure, as that will make participation and integrating them into the player cast quests all the more easy.
VISUAL APPLICATION
Applicants must illustrate at least one full body drawing on the visual template - this should be an unglamoured version of your character. Feel free to adjust the visual template to your liking so long as it stays recognizable!Commissioned art as well as bases are totally fair game. We are not judging apps based on the quality of the art, so artists of any and all skill levels are welcome here. The only thing that will get you denied is stealing others' work or using AI art in your app.
Considerations when designing your character:
Not all characters have to appear humanoid, monstrous characters or characters based on fairytale animals are all perfectly acceptable choices. A Puss in Boots Offprint glamored as a regular cat is a good example.
While there is no designated uniform, character clothing choices should appear mostly modern with the occasional fantasy flair if desired. This doesn't mean they can’t be outlandish and quirky though! Pulling from various fashion subcultures like goth, cottagecore, fairy kei, etc is completely allowed - but an outfit you may find at a ren faire should be reconsidered.
The quality of art has no bearing on acceptance but we do encourage interesting and diverse designs! San Francisco, and Fabletown especially, is a city with people from all walks of life and we want that to be reflected in our roster.
SUBMIT
Once you have completed your written app and your visual app please fill out our google form, along with the following information:
Name:
Discord Username:
Character Name:
Written App Link:
Visual App Link:
GURPS Calculator Link:
Ride or Die (this can only be one person and you must choose each other):
SERVER RULES
Be kind, considerate, and respectful of others. Above all this is meant to be a fun and safe space for us to roleplay!
Fabletown is only for 18+ members.
Be mindful that you are sharing this space with others and their comfort levels may differ from your own. This means avoiding discussion of common triggers, relentlessly venting, or using slurs - even if they are reclaimed.
While Fabletown may be an 18+ group please keep discussion of nsfw out of the main channels. Making an occasional dick joke is fine, turning the roleplay channels into ERP is not. Overall the server should be treated as a PG-13 space.
Do not use this server to gossip about other groups or players. It’s okay to vaguely mention “this happened to me in another group” but directly naming names is not acceptable.
Try to keep discussion of past groups the team has moderated to a minimum. While we all love to hear about RP experiences, this kind of talk can make other people feel left out!
Fabletown’s discord server uses a ticket system. That means any private questions, concerns, and discussions for the moderators should be directed to the mod team through our ticket bot - Not Discord DMs. You can find more information about this in the Fabletown discord (pre)server.
ROLEPLAY RULES
Practice good Rp etiquette; this means no godmodding, meta gaming, or ship chasing.
All Roleplays in the story channels will be script. You may do lit in other channels but to keep the group pace consistent, events are script only.
Fabletown is a Perma-death group. This doesn’t mean we’ll go about randomly killing ocs, but your character will face outcomes dependent on their actions and dice rolls. These outcomes can range from maiming, curses and possibly death.
If you have not responded to a Roleplay within a week we will ask that the channel be freed for other players to use.
Keep your IC and OOC feelings separate. Oftentimes, our characters have pieces of us within them, and that means we all can get a little over invested! But if you start to feel upset or angry with the outcome of an rp interaction, it may be time to walk away and cool off. IC perception of a character does not reflect how members feel about your character - or you!
Avoid being a selfish roleplayer. While everyone wants their moment to shine it’s important that you let others shine as well. This can mean waiting to place an action when you went first last time, not interrupting important scenes, and being supportive in the ooc chats when other members and their characters are the focus.
Please have patience with us when it comes to our system and mechanics. As DMs we want to ensure everything is fair, and this sometimes means adjusting existing items, powers, and money as we learn what does and doesn't work.
F.A.Q
How many applicants will you be accepting?
We’re aiming to accept about 25-30 members!
What is the tone of Fabletown?
The tone of Fabletown is fantasy action-adventure with a fair bit of mystery mixed in! While there will be humorous light hearted elements, the group will also delve into more serious topics like violence and death. A heavy emphasis is placed on your character’s actions and the consequences they might face.
How long will Fabletown run?
Fabletown will run for around 10 months. After that period no new plot developments will occur but the server will remain open indefinitely for people to RP as they wish.
What kinds of stories can we use for Fabled?
Fabled should be based on characters in fairy tales, nursery rhymes, and folklore/folktales. We are choosing to be rather lax on this, with just a few exceptions: no cryptids, aliens, or modern horror based creatures, please!
Examples of story figures that would work: Baba Yaga, Humpty Humpty, Thumbelina, Rumpelstiltskin.
Examples of stories or creatures that would not work: Bigfoot, Mothman, Frankenstein’s monster, greys, little green men.
How are plot and events structured in Fabletown? What does participation look like?
Fabletown runs on a monthly event system, with events taking place over the course of 3-4 weeks on average! Every few days, mods will push the plot forward, and members will be given opportunities to roleplay, place actions, conduct conversations, and etc, between these pushes. We do it this way so members with different schedules and different time zones have the chance to participate in the plot (but aren’t required to be online every day or at the same time as everyone else).
All event roleplays are done in script-style, to keep rp flowing and for ease of reading As a result, participation can be done on a “as-can-do” basis, where players can jump in and out as their schedules allow. If you have to step out for a week or two, the mods and fellow members will be more than happy to catch you up, and you can jump right back in. The goal is to have a fun, active, but low pressure environment!
What year does Fabletown take place?
For suspension of disbelief we'd like to keep the exact date mostly vague over the course of the story, but one can reasonably assume it takes place during the current year!
Can my OC be a member of the Fellowship of Fabled Affairs?
Your character cannot start off as a member of the FFA but they would be aware of its existence! It is entirely possible for a character to know someone who has worked there or potentially had a run in with the organization themselves, we just ask that characters are not actively employed by them at the beginning of the story.
How many characters can I have?
If accepted, Fabletown allows players to run up to four OCs. For ease of moderation however we allow just two characters to be active in any given event, and only one character can participate in combat at a time.
Can there only be one character based off of each fairytale? What if someone else is doing the same fairytale as me?
There can be multiple characters who are descended from the same fairytale. If someone else is making a Cinderella Offprint and you want to make one as well you are completely allowed to! This group is not first come first serve.
In Fabletown, the story is told through a combination of roleplaying and mechanics. This group uses the Generic Universal Roleplaying System, or GURPS, as its base for character stats and dice-rolling.But don’t fret! You don’t need to have ever used this system in order to join this group, nor will you be expected to know past the basics, as the mods will call for rolls as needed.For character creation purposes, the mods have made a general breakdown of the must-knows below.
STATS
Stats are what determine your character's core abilities, and come into play during encounters where dice rolls are used to determine success or failure. The higher the stat, the higher the likelihood of success when rolling.In Fabletown, four numbers, called “stats”, are used to define your basic abilities:
Strength (ST): a measure of “brawn” or physical muscle.
Dexterity (DEX): a measure of agility, coordination, and aim.
Intelligence (IQ): a measure of brainpower, willpower, awareness, and prior experience.
Health (HP): A measure of energy and vitality, and equal to your character's hit-points.
Each of the four stats are equally valuable, and can be leveled up over the course of the story. However, some stats cost more points to level up than others, due to the range of uses that stat might have. You can learn more about the costs to level up these four core stats in the GURPS Character Sheet below.
ADVANTAGES AND DISADVANTAGES
In character creation, players are allowed to pick from a list of advantages and disadvantages.These traits range from physical, to mental, to social, and offer boons to dice rolls, interesting penalties, roleplay opportunities for situations, and more! While advantages cost points, disadvantages give back points.At the start of the campaign your character is allowed up to 3 advantages and 3 disadvantages. While you are free to include other traits in the written portion of their application, if you want a trait to offer a gameplay advantage or earn back points as a disadvantage it should be picked from the list for your character.This list of advantages and disadvantages (along with their point values) is included on the second page of the GURPS Character Sheet.
DICE & ROLLING
Dice rolling is used to determine the outcome of scenarios and actions involving chance. All rolls are based on a 1d6 dice system - and there are three basic “game roll mechanics”: success rolls, reaction rolls, and damage rolls. All three of these rolls are affected by character stats, modifiers, and more. This is also the portion of the mechanics that we do not expect prospective members to know for character creation purposes - as the mods will be asking for rolls as they’re needed over the course of the story.
PLAYER CHARACTER SHEETS
In order to best keep track of abilities, all players will be asked to create a copy of the Fabletown GURPS Character Sheet and provide their own character's stats with advantages / disadvantages. Please be sure to link this tracker in your application.
GRADING ART
Sketch
Sketch Chibi: 10 coin
Sketch Headshot: 50 coin
Sketch Half body: 150 coin
Sketch Full body: 250 coin
Color
Flat colors (no shading): +50 coin
Full colors (with shading): +200 coin
Painting: +400 coin
Animation
Simple animation: +200 coin
Complex animation: +1000 coin
Bonuses
Includes Other OCs: +50 coin
Social Media Submit Bonus: +100 coin
Complete
Finished Chibi: 25 coin
Finished Headshot: 150 coin
Finished Half body: 250 coin
Finished Full body: 400 coin
Background
Simple background: +50 coin
Complex background: +200 coin
Painted background: +400 coin
Writing
Writing: 1 coin per word
SHOP
Click on the images below to be taken to the character biography.
In a Land Far, Far Away...
There rests a borough hidden from the waking world. One nestled amongst skyscrapers and suburbs. Wedged right between the modern and majestic, only to land somewhere in the realm of magical. Where dragons soar past telephone lines and knights ride to battle on the public metro.
Welcome to Fabletown USA, the most magical neighborhood in San Francisco.
From the toiling hands of bridge trolls and Three Little Pigs, Fabletown's foundation has been built from the ground up over the last century to house the world's most extraordinary residents.From its magical markets and nostalgic taverns, to its enchanted cable car tram system, and all manners of residential dwellings befitting the smallest elf to the grandest ogre; Fabletown has boomed. These fantastical streets stand testament to the district's immense progress in a mundane world. How, despite the tragedies of the past, fairytales and legends alike have jumped from the pages of fiction, to thrive in a new reality.And this progress and resilience is never seen clearer than under the light of a sunny Sanfranciscan morning.Fabled from all across the district fill the cobblestone streets, a clattering of hooves and talons and paws bustle in anticipation of the day’s activities. In the main plaza, fairies flit about tirelessly to catch a glimpse inside, Ugly Ducklings and Golden Geese prim themselves in the fountain, and pegasus pace from outlet to outlet. The air is thick with anticipation. Though lines stretch for miles, the cable cars are still empty.The very subject of the citizen's anticipation sits stalwart at the center of town, a grand structure of brick and marble that looks far more akin to a castle than any administrative building. Atop its highest tower rests a brilliant silver star. Like one you might wish upon before you fall asleep at night.The premiere government building for all things magical, Fabletown Hall, is yet to make a statement.
“I don’t care how much they like that wall, if one more egg cracks we’ll have a civil suit on our hands!"
"We're not dealing with that today!" Calls out a deep voice from its comparably miniscule host.On the white marble floor of the government building, countless woodland creatures scurry to and fro in preparation. Doves dive from the rafters pulling streamers across the ceiling, a horde of mice carry document upon document out the door, and a particularly bassy voiced chipmunk shouts orders with a binder in hand twice his size.“We’re ON in THIRTY minutes people! What are we, Rip Van Winkle here?” The chipmunk waves his binder furiously at a squirrel snoozing in an inkwell. “We’re not sleeping on this city’s biggest boost in approval ratings!”From the entrance, the telltale click of kitten heels on marble sounds throughout the corridor.Clad in a cutaway blazer, a dainty gold pendant, and a-line pencil skirt straight from Versarchery, Fabletown’s fifteen consecutive term mayor strides past the frantic fuss as graceful as a swan. The woodland creatures clear from her footfall as though she were parting a sea of fur and feathers.“Mayor Rose! Oh Mayor Rose, thank the Canon.” The chipmunk procures a ballpoint pen previously hidden in his cheek pouch and scurries after the politician princess.“We’ve got everything set for the day: Trolls policing the trolley, emergency glamours at every corner, and by 12:00 PM the mundies are already two or three drinks in-” He marks off each and every task with a pointed check.The honeyed tone from the mayor’s voice is serene enough to put three bears to bed. “That’s wonderful Charles, after 10 years we really have got this down to a rhythm haven't we?” The woodland creatures' heads rise and fall in a steady nod, hanging on her every word.“There’s just one final matter of business.” She replies as she reaches the grand oak doors to the mayor’s office, her fingernails ghosting over the etched in floral embellishments.
“Would you put the Ferry Building on the line for me?”
At the top of a pearly blue facade overlooking the eastern-cusp of San Francisco, an iconic clock tower rises over the bay.
A majestic emblem of the city’s history: the Ferry Building, with its bustling markets and docks, welcomes travelers from all walks of life into its walls.But unbeknownst to the mundanes of this world, this gateway veils the covert headquarters for another realm entirely.From one of the glamoured windows of the abandoned tower block, a figure looks out. The length of Market Street stretches out before them and down the horizon, splitting San Francisco in half - like a row cut cleanly down the middle. Perfect for a pair of slitted eyes to scour the heart of the city without obstacle. They only turn their head away from their surveying as the door of their office clicks. A looming wall of a man steps just through the threshold, before stopping; all of his hands folded neatly behind his back.“You wanted to speak to me?” He breaks the silence.“I trust you’ve briefed your team on the protocols for today’s event?” The figure at the window asks, silhouetted by the glimmering pane behind her - the magic only visible to those of fairy tales, their office completely hidden from the outside world.“I did,” he confirms.She only nods in response, satisfied, but not too pleased enough to speak. But when the man continues to stand there looking at the back of her head in the silence, she turns and steps further into the room. Her claw taps the ash off of the cigarette in her hand into a nearby dish. “What?”He seems slow to answer. Slow to stir the pot. He only obliges after a few moments: “I still don’t understand why we continue to endorse an event like this,” he speaks confidentially. Almost a whisper. As the rhythm of the clock tower’s hands softly clicks through the walls of this hidden office, it feels like a reminder of the ticking time bomb this celebration could bring.
She takes another drag of her cigarette. “We’re not here to endorse. We’re here to do our job.”
And then, as if on cue, the rotary dial spell-phone atop the office desk rings. In a haze above the elegant script of its numbered pad, a symbol of a rose gleams and twists in the sparkling smoke for both individuals present to see.The figure from the window takes a deep inhale - scorching the last half of their cigarette into ashes in an instant. And then, with a quick movement, snuffs out the burning embers against the nearby ashtray. “Fabletown needs to feel safe. Now more than ever.”Her hand goes for the receiver to answer.
The greater city thrums with energy, for over ten years How Weird Street Faire has enchanted the denizens of Fabletown.
While initially only a music festival for mundane humans, the election of Mayor Rose saw the inclusion of a government sanctioned presence at this event- one with a little more pixie dust than your average partygoer.The very first of its kind for the magical burough, How Weird Street Faire has been met with a surge of excitement, and approval ratings, from citizens over her term. Its fame for attracting thousands of people in colorful costumes makes it the one event of the year where Fabled can slip out into the real world, unchanged, unnoticed, and unglamoured… if they can make it past the toll of the trolley trolls.And with all of the buzz for Fabletown’s premier cross-realm event, it’s no surprise that the Magic Trolley-Transfer Hub is booming with anticipation.Fairytale citizens of all kinds migrate to the platform in droves to find their festival-partners, double-check they have their tickets, and make last minute amendments to their outfits before word is given for the event to start. Some will find it simple to present themselves to their trolley master and climb aboard, their features more mistakenly pop-culture and artistic. But others, with more beastly appearances, will be spurned by the disapproving eyes of the cable car workers and turned away at the door.At the very front of the line ahead of you, a troll in a comedically too-small conductor’s hat shakes her head and returns the ticket of a centaur, who stomps his hooves as he marches off. On the other side, a group of 9ft nagas bicker and hiss and beg with a trolley car ran by a group of pixies in a single suit, who flutter their wings in dismissal, telling them they need glamours if they want a ride to San Fran. But for every one fabled that gets turned away, there are more that get approved and eagerly wait beside the very first trolley car, buzzing with excitement for its inevitable departure.It seems they need not wait too long. A melodious voice comes through the trolley’s speaker, near perfect even with the static crackle of the microphone.“Citizens of Fabletown, in many years past this festival has been a source of not only joy- but hope to our people. A chance for us to enjoy everything this realm has to offer. One that shows even when the odds are stacked against us… Fabletown can not only live, but thrive.”
“...I am pleased to announce that How Weird Street Faire has officially begun!” The mayor exclaims, to the joyous applause of hundreds in the gathered crowds.
With approval finally given, the very first trolley cars speeds off in a flurry of sparkles and smoke. Its occupants raucous cheers, shouts, and roars heard from the furthest ends of the line. Excitement fills the air as more and more Fabled move ahead to board, enduring the same fate of checks and approvals from the trolley guards as their predecessors.You watch the resounding delight of those given the go ahead and the disappointment on the faces of the rejected fabled. The conductors in charge of checking the appearance of festival-goers seem to have no issue turning away citizens that don’t meet their standards for viewing in the human world.And you’re very quickly approaching the front of the line.
The room you wake in is blindingly white...
You can hardly tell you’re awake when you do rise, the walls around you are all so pale and sterile they nearly resemble the flash of pure light that rendered you unconscious. That sensation is followed by the soft cushion of not stone, but carpeting beneath you.In spite of having faced down a raging gargoyle you notice you feel no pain in your body. Every scratch, cut, or gaping wound you previously had is now gone- not even a scar left to remember it by. The only bothersome feeling is the dull pounding of your head.Your party wakes just as you have, all sprawled out in various corners of the wide open space. They clutch their heads as they too feel the irritating throb, and many of them look as you usually know them. There isn’t a glamoured form in sight: Fairies and crickets have shrunken back to half foot high size, horns and wings have miraculously reappeared, and a massive centipede takes up a good quarter of the space.As your eyes adjust to the cold light of this location you get a better sense of the room. What little there is to make note of that is:Four white walls, a padded floor, and a single locked door.
A group of lab coat clad individuals stand around a linoleum table.
Their wings and tails sway anxiously, their voices rasp in hushed whispers. They’re eager to get a look past their carefully secured safety goggles to the item at hand, but not eager enough to step a foot closer. Not without a final go ahead.“Now, now make way, you’d think you all saw the bad end of a bandersnatch by how you’re shaking!” Calls a spritely voice from the other end of the room.A short, brown furred creature waddles her way to the front of the gathered group, her own goggles hanging loosely atop her floppy ears. “We have nothing to fear but the great high of discovery!.. And perhaps the great low of another fairy dust explosion on the second floor. But we have the funding to cover those!”When she reaches the table she mentally catalogs its contents: A rounded engraved base, a scattering of broken glass fragments, and a few stray sparkles.“As expected with such an explosion there’d be residual magic hanging in the air…” She remarks, a well trained yet relaxed paw grabs a single glass section. She works with the ease of someone who has handled potential magical powder kegs a million times over, turning it this way and that. “Hanging around everyone within the blast radius, really…” She rubs her furry chin in thought.The woman places her goggles over her eyes now, pushing a few magnifying glasses in place as she holds the fragment up to her line of sight.
“Magic is like energy. It can neither be created nor destroyed, merely transferred. The magic may no longer exist within this vessel but instead in the form of what it was trying to do… ”
Her gathered disciples quickly scrawl down notes, hanging on every theory put forth by the plucky researcher.The subtle click of work shoes on the floor signifies another entrant. The entire room turns to the doorway where a dour figure in a black overcoat stands.“Is it as we expected?” Their blunt tone cuts through the hum of spirited curiosity. The students - who were nervous to step toward the table before - seem eager to part for the approaching individual, letting them through.The brown furred creature only raises her head for a moment to address the newcomer before returning to her work, clearly lacking the sense of intimidation her students feel. “To wield an amplifier is no walk in the park.. and to amplify a connection, well...” Her ears twitch in thought, going back to the question at hand. “I believe so. Yes.”The dark figure's expression is imperceptible, digesting the information quietly as their eyes bear into the upheld piece of glass. The researcher runs her paw over its surface in contemplation before she voices her own question.“Do you think it could be -” She begins to ask.“I don’t.” They cut her off, then turn heel to leave the room.
In a grand, yet secluded, hallway a tall woman paces back and forth before a tightly secured door.
“Oh, it is only any minute now-“ She rambles to herself, a funny mix of anxiety and excitement bubbling to the surface. Her long train of blonde hair whips about at her feet with each flighty motion. “And you have trained and trained for a situation like this! Merely routine procedure! So what does it matter if you happen to know a few personally this time?”A soft buzzing noise comes from her handbag and she frantically delves into the clutter of pamphlets, stress balls, and 'You’re a star' motivational stickers inside. She emerges from the mess of feel-good paraphernalia with a rather scuffed phone decorated in painted flowers and charms.The message of “You may proceed.” lights up on the screen. Without a second's hesitation she brings her hand to the door.
It’s difficult to track time inside the white room you’re kept in.
There's no clock, phones, or windows to get a clear sense of it. Though you know reasonably it must have only been half an hour since you’ve woken, the static, unchanging, nature of this space makes the minutes stretch endlessly. The only noise around you is the other voices in your party and the perpetual hum of overhead lights.That is until, a faint knock comes from the door.With your head pounding already, the sound is hard to distinguish. It happens once, twice, at the single door the room possesses. Then pauses, followed by the soft click of a lock.You hear the overeager voice before its owner even gets through the door, “Hello all Fabled Friends, Fauna, Flora, and all other folks! It’s so incredibly delightful to have you here with us-”A beaming blonde woman clad in enough flowy fabric and peace signs to put the 60s to shame stands in the doorway. Her hands clasp together in a giddy sort of way as she assesses the gathered crowd, “I wanted to knock before I came in, just so you could answer if you’d like - but oh this is all just so exciting please forgive me.” She says as though you all had any way of answering the locked door, nor any context for the situation you’re currently in.“Now I-” She straightens up slightly, the fifty some odd pins branding slogans like 'Vegan and Vibrant' or 'Eat Beans not Beings' jangle incessantly as she does. “I suspect you have many, many questions but I thought we might go in a circle and do introductions first- you need not worry about being shy because I’ll start!” She talks about a mile a minute, her warm demeanor is a jarring contrast to the cold, sterile room you’ve been in.
“My name is Amelia Atwood. As the head of the Rehabilitation department.. And I’ve been appointed here to be your first great big welcome to the Fellowship of Fabled Affairs!”
On the morning of the seventh day of your decision, you find yourself in the plaza of the Ferry Building.
Despite everything you have experienced, you squeeze through the book passage, and enter the FFA’s lobby, resolved that you will participate. And instead of an empty room - you find everyone else there too. Whatever the reasons and motivations, every single person that survived the cathedral ordeal is in this lobby too, standing around in excited, anxious fervor.When the department leaders arrive to see who has returned, some smile. Some say nothing. And one, one very irritable C&C department leader frowns; solemn at the total turnout.Negotiations proceed. The ever so diligent spokespersons of the party, Xin and Morag, spend the next few hours hard at work getting contracts ironed out in FR (Fabled Resources). If you spy through the window, you can find the cat and rabbit huddled over the 13 page contract in a closed office. With their paws, they point out where they want clauses and benefits changed and clarified to a very, very, very patient worker, who scribbles away.
By that afternoon, you’re all signing for your temporary positions. Your freshly edited contract ripples and glimmers when you take a golden quill and sign your name in shimmering ink.
The next few days of onboarding that follow are a blur.
Most people leave the Ferry Building and go home to establish their new routines. But some, like the Bambinos, take their homes to the FFA. Gio and Vinny can be spotted hauling their things up into their new apartment. Subsidized by the FFA, that dorm fit for kings is set to be the ultimate party spot…. Well, when they get furniture for the apartment of course. Flora is practically skipping around the floors with a clipboard in hand, collecting names and stapling fliers with sign up instructions for her first spin class. If you pass by the C&C department, you can spot Nadja, Shun, and Ryker’s names showing up in the brackets on the tournament white board; with Tree screaming her favorite knight on during practices.Everyone is called in to do fingerprints - with some of your peers needing extra collection. Ves and Phoebe are required to do a wing and feather measurement. Despite his four arms, Glint’s palms only take up 1/8th of a page. Meanwhile, Elliot’s prints take ten full sized sheets, by the time he’s done stamping all of his bug-like appendages.It all comes to a head when on the final day of onboarding, you are lined up for your badge photos. One by one, you take your pictures. Even Ylenko, who is given special, written permission from the leader of the Rehabilitation Department to keep their mask on for their photo.And it’s a beautiful, shiny badge; your ticket to the most secretive building in the fabled and mundane realms.You’re an FFA agent now; a (temporarily employed) defender of Fabletown. The kind of hero that children write about wanting to be in their grade-school homework assignments. It feels unreal when you’re called in to your first task debrief at 9am the following Monday.
When Amelia Atwood walks in the room, beaming as always and a stack of folders in her hand,you anticipate taking on the world.
“I’ve been put in charge of your very first mission!” exclaims the Rehab Department Head, eagerly scanning the room of new agents. “After much deliberation, the four of us aligned on what we thought would be the best test of your skills as new hires. This is really important work! Lives rest in your hands really!” You almost feel like she’s trying to convince you of that fact.Amelia passes out the folders and you read the following in bold type: Fabletown Subsidized Glamour Distribution.
As it turns out, canvassing the streets of Fabletown is not the most glamorous position.
Even with the bright and early start, the sun feels oppressive as you walk up and down the cobblestone alleys titled Warlock’s Way and Red Hen Road. Sweat beads at the back of your neck and your palms leave your stack of glamour program flyers sticky. The only thing fiery enough to rival the temperature outside is the temperament of those you pay a visit to.“Hello there ma’am! the FFA is here with your delivery of subsidized glamour, if you could please take a moment to discuss your family glamour plan with us-” Amelia starts at the very first home on the corner, a troll hut. Just as soon as she opens her mouth the glittery bottles are wretched from her hands and the door is slammed in her face.“That’s okay!” She remarks, as aggressively optimistic as ever as she bounds down the steps, “We’ll just be back next week to talk about that plan with you!”The day continues on in a similar fashion. For every cagey yet polite occupant you knock for you get another door in the face, judgmental stare, or even the literal cursing out of one very perturbed Merlin Offprint. By the time the sun has begun to set you’re nearly through all your assigned glamours… as well as your patience. It’s a miracle your host can stay so chipper in light of the thankless work.“We just have oneeee last house to visit before we’ve accomplished our mission!” Amelia remarks, as though you were doing true special agent work over menial government tasks. Perhaps it was all the same to her. “I know you’ll all really love this one as well- I truly saved the best for last!”You trudge after the Head of Rehabilitation, following her down a series of streets that only seem to get more dilapidated the further you go. While the prior neighborhoods you visited were certainly no Neverland, wherever she’s leading you feels as though it was forgotten by Fabletown entirely. There’s nothing but dead grass, flickering fairies on light posts, and broken down carriages as far as the eye can see.Your group finally reaches the end of the cul de sac, you can barely make out the ramshackle castle of a home before you as the sun sets. The towering wooden building has splintering arches, cracked turrets, and more bricks missing than one can count- clearly something once great left to fall to disrepair. Though the absence of any light coming from the inside points towards an utter lack of inhabitants, Amelia still skips up the rotted steps.“The Fabled citizen here is one of our most famous former Rehab inhabitants!” She states proudly, clutching her clipboard in hand “After all the community service hours he put in he finally got out on parole. And you all are here to witness our first check in- very exciting!”Amelia stops in front of the massive doors, doors fit for a beast to enter and exit. At their center sits a tarnished metal name plate to signify the home’s owner.
If you squint you can make out the initials engraved: B.B. Wolf.
“FAIRY GODMOTHER ON TRIAL”
is a headline that's graced every Fabletown tabloid and news prompter in the week following the incident.Said to eclipse even the media storm surrounding the Big Bad Wolf’s court case in the mid 90s, the esteemed origin’s fall from grace has set the district in a headspin. Debates about her guilt or innocence, emboldened only by uncertainties if said Wolf can be trusted this time around, are issues hot on the tongue of every reactionary. Talks spiral of what will happen to glamour, of what effects this could have for Neverland, of what this means for the Canon. An Origin of such heroic repute has never been so controversial.
An Origin of such heroic repute has never faced these consequences.
Though the FFA has been asked to comment multiple times on the incident, the Director has held her tongue in the face of the discourse. Instead Mayor Rose has taken up the mantle of playing to the press circuit: promising glamour production will be handled by financing smaller witch vendors and thanking “the fearless fellowship that brought this Origin to justice and protected our city.”When asked to comment Errata has given a sole response: “We’ll wait until the court case has resolved to pass judgment. For now the Fellowship of Fabled Affair’s primary objective is putting an end to Hag’s Hollow.”
Hag’s Hollow is the biggest raid in FFA history.
A siege 100 years in the making, they say the Director has been waiting to sink her claws into the elusive criminal underground of the city since its inception. Now that this strange sect of new hires has uncovered it there’s no chance she’ll let it slip from her grasp.In the week following nearly all agents in the district have been assigned to enter the fireplace passageway in the Wolf’s estate. Specialized Capture and Containment agents like Killian and Zephyr have been tasked with dragging dozens of wanted criminals from its recesses. Mostly namely the slithering shopkeeper Duvessa, whose threats of a deadly bite on her holding officers were quickly subdued by Ursa. One ferocious growl from the great white bear has kept more than a few ne’er do wells in line.With the help of Clancy in Criminal Investigation they’ve managed to tie many of these individuals to a massive spread of unsolved crimes throughout Fabletown. From ogres involved in the famed armed robbery of the Golden Goose bank, to a set of Cinderella's mice in a counterfeit clothing ring. Upon his return, Loys was even offered the chance to interview a particularly perturbed fairy with a sparkly surname.For the Research department Aruna’s retrieval of the Fairy Godmother’s mighty wand was a massive boon, but not one that stood alone. Rabbit’s Foot, Eyes of Newt, and Princesses Powder were amongst a massive multitude of cache’s recovered. Due to their ties to ongoing criminal trials many of these items are now shut away in evidence lockers, but Beau and Luke have been promised first in line for experimentation and testing upon their release.Perhaps the most peculiar recovery is that of the illegal glamours. The fabled Hag’s home was swept top to bottom in search, and though the substances were recovered the witch herself was not. As though the namesake of this underground city had simply… vanished.In spite of loose ends, Fabletown rejoices. Their decades old cold cases have been solved, stolen items have been returned, and Rehabilitation has taken on helping the Hollow’s younger residents. By all public accounts the city has been made a safer place and its citizens are celebrating in the streets.
They only have one group to thank.
“FABLETOWN’S HEROES SAVE THE CITY - EXPOSE FAIRY FRAUD AND HAG’S HOLLOW.”
Reads in bold blocky font at the very front of the Fabletown gazette, followed by a photo of your haggard group in the aftermath.It seems everywhere you go you’re greeted with flashing cameras, excitable reporters, and a microphone shoved at your face for a statement. While frustrating for some with a desire to keep their heads low like Shun, to others it’s the positive attention they hadn't ever received from the public.Goats and trolls alike flock to Hekla for daring tales of her heroism, Vinny and Gio sign more autographs than their hooves can handle, and villain offprint children take a special liking to Elliot - asking if one day they might grow up to be just as brave as him.The noise around your party has grown from an intrigued buzz to a roar of applause. With even more headlines coming out proclaiming “How YOU can be a brave little chicken - like Fabletown’s own Phoebe” and Kit’s much listened to broadcast on ChannelLORE FM It’s impossible to ignore. All eyes in this city are on you.
That includes those of the Fellowship of Fabled Affair’s Leadership.
During your time spent in the spotlight, the department heads have noticeably kept themselves absent. For the likes of Amelia and Vilhelm the reason is obvious, at the battle’s end the Rapunzel offprint was frantically whisked away to urgent care. The severity of the injuries had left her in critical condition, but it's said she’s finally back at their shared home working towards recovery. In the meantime what formal punishment she’ll face for such conduct in the workplace is up in the air.For Errata and Tiulle, their lack of involvement has a less clear cut answer. It seems as though the dragon and brownie have been assessing your team and their response in this aftermath, carefully analyzing the intricacies of the impromptu mission and how you performed.
If one passes by the smoky Director’s office of the Ferry Building they might just hear discussion of “a more challenging assignment.”
In the following days, Tiulle sends out a text to the new-hires groupchat.
The Research Head says she hopes your newfound fame has been treating you well, but more importantly; she and the Director would like to see you all for a meeting.It’s a bright and early morning when you all gather in the Research Department's largest conference room. Past the sea of work stations where employs toil at their lab equipment day in and day out under floating lanterns is a room amidst the tree branches. With floor to ceiling whiteboards, walls for tacking images, a screen for projecting images, book-wheels, and more, it’s quite the collaborative space. Tiulle, standing atop the presenter’s desk at the front of the room, waves you in as she spies you through the door’s little window. Behind her, Errata looms quietly towards a corner, a mug of boiling hot black coffee in hand.Perhaps as an incentive to wake up for the discussion to come, bakery boxes rest along the table, each one with a different, delicious kind of pastry inside. There are croissants (plain, and chocolate) and danishes (sweet and savory with flavors like: blueberry, apricot, cream cheese, bacon & jalapeño, spinach & feta). Upon closer inspection, you can make out drawings on the boxes; witchy runes and doodles of frogs decorate the brown cardboard the treats rest in, in both crayon and marker alike. Next to them, cups of freshly brewed coffee and cold orange juice sit in all sizes.“Come in, come in!” Calls the brownie - rallying you to take your seats, “there is much to discuss, let’s not dilly-dally. Oh, and do please grab a pastry. Our dear Mae made us some proper treats this morning.”The smell of warm breakfast overpowers the lingering smell of ozone in the air - making the place feel just a bit less sterile as you settle in. But it does little to soothe any nerves you might have regarding the meeting. For your last mission you were asked to run glamours, and it ended with you saving the Big Bad Wolf from an underground scheme. What could this possibly be about?“Is this everyone?” Tiulle says, hopping down from the table and going for a wagon with a stack of vanilla folders. “Wonderful! Then let’s get started. Thank you all for being here so early,” Taking a few from the stack, she begins toddling to the front of the long table at the center of the room. She tosses them up with a ‘thwack’, then climbs on up after them to stand atop the table, “to cut right to it,” With a slight adjustment to her big round glasses, she begins -
“We believe we’ve found another magical artifact in the San Francisco area. One that needs to be brought back to us, safe and sound. And we’re counting on you all to lead the way.”
That night on FNN (Fairytale News Network) the evening weather report is interrupted by an important broadcast.
Fabled from all corners of the hidden borough tune in as anchor Quinn Quiverleaf reads the story:“Good evening, Fabletown. In a daring operation that has already become the stuff of legend, agents from the Fellowship of Fabled Affairs executed a high-stakes heist at the San Francisco Museum of Modern Art this afternoon, securing none other than the legendary Enchanted Rose."This ancient artifact, long believed to be lost to time, had found its way into the hands of human collectors. Displayed as an innocent symbol of beauty at an exhibit, unbeknownst to them, it was a powerful relic from a bygone era.""The museum has been in a state of shock since the Rose vanished from its exhibit this afternoon. Witnesses described hearing a fire-alarm that cleared out the building right before the artifact disappeared. Believed to have been replaced by a dupe artwork without a rose, museum officials are baffled, calling it "the greatest mystery in modern art history." They have no idea that their so-called masterpiece was, in fact, a vessel for a magical object of immense power.""Sources within the FFA have confirmed that this was no ordinary heist, and was carried out with precision, right under the noses of the mundane world. FFA agents reportedly faced off against an array of modern security measures, using a combination of know-how and magical-items to bypass alarms and wards. The operation was flawless- no humans witnessed the agents, and no trace of magic was left behind, despite running into trouble: A hydra offprint was arrested by the FFA during the heist, for allegedly attempting to thwart the operation and steal the artifact for herself. It's still unclear what the hydra's motive was.""The Rose has now been transported to a secure location within the FFA's Research Department, where it will be safeguarded by the best magical protections known to our world. The FFA has assured us that the artifact is safe and will be preserved, ensuring that its powers are never misused.""That’s all for now. This is Quinn Quiverleaf, wishing you a charmed night, wherever your story takes you."
Some details don't make it onto the air, of course...
But down at the FFA office, you get the full scoop. Following the heist, the security guards that had been knocked-out and immobilized by the serpents were carried off by Clancy and Dion to a secondary location. There, they met up with FFA agents who had the necessary tools to do a short-term memory mind-wipe. The security guards, who were later found and interviewed by mundane news outlets, seemed to have no idea how they ended up a mile away from the museum, or any recollection of what took place that afternoon.In C&C, two new cells have been made. One, for the curator you kidnapped, Jack, to be temporarily housed in as he is questioned by the Criminal Investigation department. His connection to Hans has made him the talk of the office; though protocol points to that he will eventually be mind-wiped. The other cell is for the Helsas. The three-headed serpent spends their days pacing the cell, resisting any attempts at negotiation with FFA agents. Hans still remains at large.In the aftermath of the robbery, the SFMOMA is closed from the public until further notice. Investigations by the San Francisco Police hope to find the culprits. But with a lack of camera footage, minimal signs of damage, and the disappearance of the curators at the forefront of the mystery,
You think you're safe for another day from mundie discovery.
In Errata's office, Aruna, Silas, and Cormac look down at the tarp-covered painting that has been placed upon her desk
The Director takes a good, long look at it before moving to touch it. As she unravels the rolled up piece, her gaze narrows at the spot that has been clawed through. But she seems.. satisfied?She turns to face the agents that have brought it to her."I'll put in a good word," she nods. To whom, herself? About what, your job positions? You think it sounds almost like a 'thank you', but before you can ask, she gives you her back, looking at it, studying it in silence. As the quiet drags on, you understand that you are dismissed.You exit her office quickly, the dragon still lording over the ruined artwork before her.
Back in the research department conference room,
employees in white coats and gloves place the artifact into a protective glass dome. The rose floats, twinkling and sparkling as Tiulle steps up onto the table to address you all.”Brilliant work, agents! Despite the challenges, the Rose is in perfect condition. It will be going to the Research Department for holding and protection, after it undergoes some testing. So on behalf of the FFA, we thank you for your work in returning this priceless artifact to us,” she congratulates, her paws coming together alongside many of the other research employees to show appreciation.“For many of you this was your first serious mission assignment, and it went very well. You all have earned your sparkles and stardust, so to speak…” her eyebrows go up, her muzzle pulling into a small smile. “I went ahead and spoke with the necessary individuals to make sure your records reflect that. Now, go on, get some rest. You deserve it.”Leaving the building that day, you feel the eyes of other agents on you; your reputation grows.
Every player-character receives a +2 stat bonus, to be allocated as wanted.
The stat cap for all attributes remains at 14.
Once more, you're riding the high of Fabled Fame.
It's reminiscent of the aftermath of the Hag's Hollow raid, everywhere you turn a camera flashes and a reporter begs for a word. But unlike that fated night, you have a sense of certainty in your chest. For once the praise and adoration starts to feel deserved. Whether it be from your face broadcast on the Fairytale News Newtwork or the nods of approval from the tenured FFA agents, it rests well on your shoulders.It was only a matter of time before someone else took notice.
In your mailbox you find a letter with a crimson rose shaped seal and a faint flowery smell. It is addressed directly to you in remarkably elegant penmanship.
Dear Defender of Fabletown,In my vast tenure of mayorship I have scarcely found a group of recent hires as accomplished as your own. From your trials in the cathedral, your exposure of Hag’s Hollow,and even now retrieving an artifact of critical Fabled importance.It has been a delight getting to see you perform acts of heroism on Fabletown’s behalf from afar. I wished to both show my gratitude and give thanks where thanks is due with my following request.You have cordially been invited to a ball at Cinderella’s Castle in celebration of the FFA’s recent successes. There will be drinks, dances, and introductions to some of the most esteemed origins in the district. Formal attire is required and a date is encouraged.I hope you’ll make my wish come true and join us in Neverland.Yours truly,
Mayor Rose ⚘
That night you feel your heart humming in your chest as you lay down. Whether from excitement or anxiety at the prospect of such an event, you’re riddled with anticipation. When sleep finally comes it is a welcome feeling.In the pleasant lull of your dreams you feel a familiar pounding, an ache that will not subside.You know this sensation only as the “link” that drew you together. It creeps though your consciousness and prods at the bits and pieces it is barred from. Like a rogue animal skittish in the night.You feel its presence where it should never be. Something is clawing at the locked door in your mind.
"You don't want to get pulled into the middle of this. I promise you, you don't.”
When you wake you feel a profound absence.
A heaviness has fallen over the streets of Fabletown in the four weeks since the attack. What once was a bustling borough is now blanketed by an eerie quiet.
For a month now, the Origins that were present at Cinderella’s ball have lain fast asleep, unresponsive to even the most powerful magics. Amongst them are the Mayor, the Fellowship of Fabled Affairs’ devoted Director, and other important figureheads in the community. And with their absence, what started out as unease from the residents who remain has turned into a growing sense of helplessness.Whispers circulate about what caused the attack. Whether it was a strike against the most powerful Origins, or just an attempt to destabilize Fabletown, no one seems to have answers. News anchors like Quinn Quiverleaf are stumped; only able to provide the guiding words of FFA officials and reassure denizens to stay calm as they get more updates. Listeners of Open Books on ChannelLore FM wait for another segment from their favorite radio personality on the recent happenings. But the familiar voice doesn’t make any appearances for weeks.More pertinently, with the slumber of Fabletown’s most governing Origins has come an unprecedented amount of Grimm. Theorized by the FFA’s research department to have been attracted to the magic given off by the explosion, malevolent creatures have crept up from the depths of the borough. And as the weeks pass, they only become more and more of a problem.Record numbers of attacks and appearances of those afflicted have become a daily story in the nightly news. In recent weeks, no one feels safe. Businesses and government offices have become understaffed and unmanned as employees don’t dare to venture outside of their homes. Schools and daycares have begun shutting their doors to avoid parental-concerns of Grimm attacks on the vulnerable.
The tension in the city has become palpable; with residents of Fabletown left vulnerable and scrambling to hold the line.
The FFA’s C&C Department has increased its presence, but their teams are stretched thin. Employees and new hires such as Shun working in this dangerous sector of the organization can expect to get calls from all hours of the night now; requests for backup growing commonplace. Ursa can’t recall the last time she was able to sit through an evening meal with her cubs before being called to assist with an emergency. Even with regimented shifts, Ryker finds himself living off of the protein shakes and energy drinks from the break room vending machine between power naps, eager to continue helping for as long as his tired body will allow.
In Errata’s absence, Vilhelm has stepped up to manage operations and address the populace.
During an evening broadcast, he steps up to a podium for a press conference, his face lined with the weight of recent events.“As of tonight, Fabletown is under a mandatory 8 p.m. curfew. No one is to be outside after that time without explicit FFA clearance. This is for your safety. With the recent surge of Grimm activity, the FFA has been working around the clock to contain the threat; but the situation is volatile. Do not leave your homes unless absolutely necessary.””We know this is difficult. We know many of our residents are scared. But we have the best people on this; and we won’t stop until the city is secure again.”“We believe that these individuals are affiliated with the group responsible for these attacks. Do not approach them or engage; but if you recognize them or have any information, please contact the FFA’s tip hotline immediately.”
On the screen, “FFA’s MOST WANTED” reads bold for all to see.
Under it, the photo taken of Fawkes taken by Glint is shown to all of Fabletown. Followed by the badge-photos of Kit and Dion. All criminals. The new, public faces of this underground revolution.
Though the situation has turned bleak, that has not stopped the FFA’s remaining department heads and recent hires alike from banding together.
With Fabletown’s greater leadership left comatose, the burden of breaking this spell has fallen to none other than Tiulle Smalls and her Research team. Their most pressing concerns lie in the sleeping curse cast over the Origins at the party, followed by redirecting the mind link to find one fabled fox, followed again by the plague of grimm outside. The clock is ticking and answers are few and far between.Day in and day out Franke and Aruna have been running tests, fueled by both sheer scientific curiosity and a looming threat alike. Luke, the resident curse breaker of the department, pours tirelessly over any and all tales that could provide a solution. Few new hires like Silas and Phoebe, have come forth to help these endeavors by offering both their minds... and unknowingly to be swabbed, poked, and prodded.Lynn has caught her department head asleep atop the countless papers and research materials more times than she can count. In these moments she offers a blanket over her shoulders and a considerate organization of her scattered notes. Pages upon pages of research devoted to a sleep spell and a mind link.
Not a single page with an answer yet.
In the absence of its Director, the fourth floor of the FFA remains as cold and desolate as ever.
Her lack of presence suffocates like a ghost haunting the halls. Utterly stagnant if not for the shuffling of suspects to and from holding cells.While the interrogation room had never been a bed of roses, it was now as comforting as a crypt. Everyday Hans and his men line the cold chairs, opposite to the likes of Loys and Clancy. The seasoned agents perform every trick in the book to try and lock down a confession, aided by Flora’s notes from the intervention and Morven’s suggestions of less seemly methods to get someone talking.These sessions are long, tiring, and bear no fruit outside of Han’s smarmy grin.
Fawkes is still at large and their underlings see fit to keep it that way.
Those who have family amongst the accused are permitted visits, sparingly of course with constant observation. Crit and Glint look into the eyes of their sisters, eyes they never thought to see behind bars. The image is sobering.
When not being tasked with grimm containment procedures by their grueling leader, Few C&C members like Zephyr and Ari have been assigned to shepherd resource distribution.
A lockdown does not bode well for those in Fabletown’s lower districts, and as such Amelia has spearheaded efforts to get food, blankets, and lines of communication to these areas with her team members Isla and Maxim.Ylenko and Sawyer have valiantly offered to make runs to Mother Goose Orphanage, supplying its residents new and old with crucial supplies alongside a toy or two slipped under their coats. Devotees of the Canon, Golden and Aida, have also rallied their fellow sisters for help in the absence of their most holy lady. In these times of crisis Ex-Libris Cathedral has become both a safe haven for those with nowhere else to go, and a monument of controversy. The cries of citizens praying for the canon to save them fall on deaf ears.Surprisingly to some with the danger involved, Tree and Unity often join these efforts. They canvas the streets and boarded up homes to give to those in need. Lone travelers in the ghost town Fabletown has become.
They hold a small glimmer of hope that perhaps just once, amongst the hundreds they help, they will see the person they’re looking for.
In the late evening it's become customary for the various FFA agents to sit atop the Ferry Building.
They watch the San Francisco skyline as the bright ball in the sky dips down, painting the city in a soft orange glow. Occasionally Ves and Otto will play a tune, sometimes Yihan or Archie James will spark conversation, but more often than not they sit in silence.They are the few exempt from all of Fabletown’s new lockdown protocols. The ones allowed to go to and from their fairytale district to the premiere headquarters, solely for work and solely to solve this crisis. They’re given the sparse remaining glamour rations to make this crucial journey, but time, resources, and patience are running thin. Ophelia has run the numbers countless times and they’re coming up short.Under the fading warmth of the evening light they think of their future. They think of the link that has brought them all together, its orchestrator slipping through their fingers, and their former leader now indisposed. The simple act of attending a faire leading to their home being on the edge of collapse.
As the sun finally sets on the horizon, they know Fabletown’s fate is in their own hands now.
The mirror before you roars.
Its brilliant light washes over everyone in the room, drowning out everything. From those in the front, to those just short of reaching the door in the back. It pours into every corner and crevice, every hug, and under the lids of every closed eye.
It all goes white.
The bridge finally opens itself. Brilliant and beautiful in this inhospitable world.
Errata had hoped her passing through would be without interference, but had long since resigned herself to the possibility. They would never have allowed her to go quietly.Her centuries-long companion falls beside her, their red fur streaking the passageway as though it were a blooming rose. Or perhaps a bloodstain.She sees what she might think fear, or desperation, in their eyes as they frantically try to reach for her. Of course she leans back. She hears the ancient hum beckoning her away, the next world calling to her with its all consuming voice.Their protests matter little in the end. Fawkes falls away into the void. They fall apart.
There’s peace in giving in, and she surrenders herself to it.
You feel yourself falling.
Not linearly, not so simply from a high place to down below. Instead you are wrenched violently by an unknown force, more akin to being caught in a twister with how your body is flung haphazardly. Your eyes are still clouded by burning light, all you can do is feel the rush of wind whip you back then pull you forward like a dog on a leash. It is a violent, chaotic sensation.As the white dissipates from behind your eyes you’re able to chance a look at what has happened.You’re struck with colors nearly as blinding as the flash that had rendered your vision obsolete. The world around you bends and meshes together in a kaleidoscopic fashion, merging the vast plane of nothingness in such a way you cannot tell what is up or down. Where you came from or where you might end.The only familiar sight is those you embarked upon this journey with. They sprawl around you, each falling endlessly as you have. But their visage is not as it should be.Sawyer’s braids stretch on far beyond the bounds of your view, weaving and wrapping. Silas’s flesh glitches between a hard plastic to a wood to a soft skin by the second. Drew’s face melts and reassembles itself to match a different wolf with each transformation.You try and reach for one another but the action is impossible. Ryker feels the sharp edge of a sword cleaving through his skull, Carmilla the licking flames of an oven, and Hekla the heavy weight of water flooding her lungs. It does not feel like the first time they've experienced this, nor the last.It’s a gruesome, incomprehensible vision. Each member of your party succumbs to the same distortion again and again.
Though somewhere, in the very recesses of your mind, you feel a sense of clarity.
Like a taut string pulled thin enough it finally snaps, it all comes to you at once. No longer is there a weight in your thoughts, a constant slamming at the door begging to let in. A lightness washes over you in spite of the madness around.As this revelation hits, so does your body against cold hard ground.
You finally wake to the sound of a distant roar overhead.
The noise reverberates in your pounding head, as you’re wrenched from the depths of your thoughts to the world you landed in. Your entire body aches as the hazy scenery before you ebbs into view.Strangely enough, you’re seated. As you come to you feel the texture of a plush pillow under your body, and that of tablecloth under your face where you’ve been slumped over. You, and every other one of the FFA’s recent hires, perfectly line a long decorative table.In spite of the horrifying visions you witnessed, they look normal. No body morphing or infinite sprawling braids present.
The same normalcy does not apply to your surroundings.
You’re on a grassy terrace, dwarfed on one side by rows of hedges and the other by a stony wall and red door. The setting would feel almost picturesque if not for the strange distortion of color, it feels like nearly every ounce of saturation has been drained then splattered haphazardly.In front of you the typical hallmarks of a soiree hang suspended in the air. Cracked plates and dishes soar, napkins are blotted with frosting, and the tea that pours endlessly from the pot before you is piping hot. It all exists, timeless, but without the proper participants to wield it. As though they absconded mere moments before your arrival.In fact, there seems to be nothing else here but you. One might expect to hear the gentle tweet of birds or buzzing of bees in this meadow, but the world is unnervingly quiet. Utterly silent with the exception of your soft breathing.While the situation is unnerving, it compares little to what you witness when you look above.
Overheard, the sky is fractured. Its planes are ripped between that of a clear day, a starry night, and a raging storm. Torn through, like the pages of a book.
Under a sky torn asunder,
The embers of your warm fire begin to dwindle. Your weary eyes and heavy bodies eventually draw you into a deep slumber. The campsite grows quiet.
That’s when the Grimm begin to come crawling from the darkness.
Before dawn comes, your group has had to pick up their things and venture from one haphazard campsite to the next; fleeing from dangers along the way.The first was when Maxim was awoken by the sound of singing bones at the edge of camp, trying to lure them into the trees. The second, when a group of black goo’d ravens descended upon the area, trying to pluck the littlest of the party such as Glint from their sleeping sacks. And the last, when the group decided to take cover in a shallow cave. Malyce stepped away for a bathroom break to find a massive bear prowling in the ravine below. You can still remember its eery wailing, asking who had been sleeping in its bed as it hunted you while you fled.As a result, you’ve been run ragged. There was no safety here in the twilight of Everafter. And as dawn breaks and the broken sky fills with light, you breathe a sigh of relief as you finally emerge from the tree line of the enchanted forest and its predators that hunted you.What you see as you come over the hill of the tree break is a great expanse of prairieland. Beautiful, green and blue grass spreads over for miles into the horizon, swaying with the gentle breeze. It’s almost peaceful, if you allow your mind to forget the horrors of the night you just experienced.The only thing that breaks the landscape is the sight of a grand spire in the distance. Its brilliant white marble and deep blue roof pierces the sky, threatening to touch the clouds. It’s the only sign of civilization that your eyes can see; the only clear destination before you.And as your group begins to descend into the grassy valley, yard by yard, mile by mile into the knoll you…
You…?
The words falter.
The ink smears, the lines unravel. The page beyond this is blank, leaving only a void where your journey should continue.The journal ends here.The final chapter has yet to be written.
The rest is up to you.
. . .
"And they all lived Happily Ever After."
This is the final line that the Canon leaves on. The destiny of all of its subjects permanently written for this eternity and the next, for the great book was to be everlasting, unending, and inevitable.
Nevertheless, a pen is brought to the page.
No so-called omniscient scripture nor its protector could have predicted the twist in fate that mere mortals could bring. For the offprints that made the perilous journey up the tower were not bound to the will of their creator, they were not written with a beginning nor end…Only they alone could provoke change.As they collaborate their ideas and desires spring forth upon the aged pages. It starts off simple, rewriting and rerecording the supposed “ends” of many of their original tales.They first flip to the original tale of The Flying Dutchman, taking pity upon the damned crew and removing the curse that has held them undertow for so long:
“…In the hush of their restful slumber, their hearts were joined by a love that spanned across sea and sky, space and time, and life and death itself. From such a bond, the ancient doom that clung to the Flying Dutchman and its crew was undone; and in that awakening of true freedom—known only to a good and honest ship—its sails caught the wind once more.No magic nor sworn pact now compels it to wander without end. Restored of their life, each member of the Dutchman’s crew and their kin may go ashore or journey onward by their own choosing, relieved at last of the old afflictions that weighed upon them.Yet though the Dutchman might ever roam, it has found safe harbour in Fabletown, where the warmth of the sun blesses its decks. In that welcome port, a steadfast refuge has been granted—firm and unbreakable—to shield them all from the curse that once bound them and their ship to a doomed voyage.”
The page is turned, this time to the fable of the Scorpion and the Frog. Perhaps the descendants have suffered enough for the sin of their ancestor:
“…As the river claimed them both, a vicious cycle was born. The scorpion’s descendants would continue to suffer watery ends- which they could not stop- for it was in their nature.The scorpion, stricken by regret, eventually sought counsel with the frog- who bestowed upon him a warm truth: “Your nature need not be your doom.”At last, the scorpion understood- and thus, for his descendants, was the old ailment washed away. At last, they were free to cross the waters of life without fear of drowning from within.”
Then on to the story of Peter Pan, though the focus is not of its namesake hero but the villain whose fear ruled the story. Should he be bound to this fear no longer:
“If he could get the hang of the thing his cry might become 'To live would be an awfully big adventure!' but he can never quite get the hang of it, and so no one is as gay as he. With rapturous face he produces his pipes, and the Never birds and the fairies gather closer, till the roof of the little house is so thick with his admirers that some of them fall down the chimney. He plays on and on till we wake up…… And when he journeys back to Neverland, he will find Captain Hook waiting. Rapier drawn, and hook at the ready. With each battle, no fatal blow ever struck. It is the thrill of the battle that draws them both, to chase and evade. Each day they clash and clamour, and one day it strikes Captain Hook fiercer than any slash from Pan that he is no longer afraid of the sword, nor the tick, tick, tick from the clock inside that scaled beast. It is the thrill of the duel that matters, not the end, in the end.”
The pages are leafed through towards the very start of the book, changing the lives of the once dead dryad forest that encircled the spire. The handwriting used is rather jarringly different from the rest:
A/N: Sorry for the mistakes I'm really bad at grammar but maybe my beta reader can fix it when he gets online!!!!
"The tree which once grew around Director E. Rat the Dragon tower was cracked in two and would still die. But inside it's trunk was still a spark of magic and 1 acorn. And the tree could still feed a seedling to replace that which had already been destroyed. In half an hour it had grown to the height of a person. In another hour it would get to be as tall as the Dragon. And by the time the sun went down, the tree would still be growing and absorbing the magic left behind.And to all the tree-folk who it called its family, they could walk freely wherever they wanted in EverAfter or to any country or music festival on Earth, as long as the tree grew in the tower."
On the Dragon’s very own page the following words are written:
"…Alas, the day would come when a group of offprint heroes would prevail over the mighty dragon- winning its cooperation in restoring the great Canon. The tower's other inhabitant, known to the offprints as a mysterious voice within a podium, was so moved by the display that that which the group had sacrificed to it was offered to be immediately returned without consequence, if it be what lay in their heart."
But the text soon slips away from the page, spilling out onto the floor below in a blotted black mess. The Dragon shakes their head at the book’s rejection but offers condolences. Though the sacrifices at the podium are lost forever that does not mean they cannot recover in their own time - for the home they must return to offers potions of regrowth, research, and other remedies.
The Dragon's own fate would be left undecided.
Finally, they return to the very end of the book.
The enchanted ink runs onto the fresh parchment, a space that has not ever been graced with the touch of a mortal hand. The words appear one after another, each letter bears the weight of an entire world upon its back.
'And they all lived Happily Ever After…’“But no tale ever truly ends, nor is it ever told the same way twice. Beyond the final word lies a world unwritten: Fabletown, where those who walk its streets are neither bound by “Once upon a time” nor sealed within “Happily ever after”. A bridge arches between those two worlds, allowing all fabled to cross freely as they choose. Through this passage the Canon’s magic still echoes, sustaining the needs of Fabled life and allowing both Origin and Offprint alike to understand it, harness its potential, and live as they will. Reside in Fabletown, for a magical mortal life; In Everafter, for an undying immortal existence.In rebinding the Canon’s torn pages, the corruption within their tales is lifted. Ruin is erased, and the words on its pages are restored to what they had been once upon a time. Only when an Origin and Offprint join together to commit their will as one, in uncoerced accord, may the Canon accept an amendment for their stories alone. Otherwise its words may remain unchanged, giving life its contents and their externalities for ever more.”
The book covers close and the world around is still. Every breath in the room is held, the silence only punctuated by the dripping of ink. The pause gives way to doubt - was change an impossibility from the start?Then, the pages flicker.The canon, now intact but edited, hovers into the air in a great feat of power. Those surrounding the book feel the air thicken with such a resounding sense of enchantment that it's as though their very own existence flows seamlessly with the magic inside. For once it is not suffocating, but natural. As easy as inhaling the air you breathe.As the canon sends ripples throughout the room a glowing gold ring of energy appears. It grows to a tremendous size and allows those before it to see through to the other side. They witness the beautiful blue tide of the sea, the painted buildings, the cable cars sprawling the streets.
Just beneath their feet appears a long yellow brick road, connecting to the Golden Gate Bridge in the far distance.
ONE MONTH POST REBINDING
One Year Since the Story Began
The path towards rebuilding is long, but one has to take the first step forward to begin.With countless days in lockdown, all origin leadership either asleep or grimmed, and its heroes being lost in another world entirely - Fabletown was left in disarray. Its citizens had no knowledge of what great feats had transpired in the fairytale realm, only that those who swore to protect them and their city had finally reappeared. Battered and bruised, but home once more.
A month after this fated return, Fabletown’s recovery has finally seemed like a real possibility. The FFA and its hires have once more done what they do best: stepping up to help in a time of immediate crisis.
The most critical concerns were addressed first: a majority of the crumbling city’s leadership was still under spell. Returning right where they left off, the Research department flocked to their tireless lab work with an increased vigor. Prior they had only sought to wake up one Origin, now they were tasked with a city full of sleeping beauties.Aruna, Franke, and Luke all cycled through countless shifts, joking between themselves that they could use a curse like that with how many nights they spent sleepless. Silas and Phoebe are at their side all the way, moving past lab assistants to fully fledged scientific partners. Their steadfastness produced both a cure for the affected and a promised grant from the now awake mayor towards any research endeavors of their choosing.One by one the cure was distributed and the origins of Fabletown found themselves in the waking world once more, but something within them felt different now. Many reported a lightness overcame them, a burden removed from their shoulders in the wake of their coma. Though they returned to their prior executive positions in Fabletown to accommodate the immediate crisis, many discussed finally stepping down - allowing offprints to carry the torch now if they could prove themselves capable in this time of recovery.
Time and time again their capability was proven. With their healing now penned in ink by those very offprints, the district witnessed the first ever return of grimmed individuals to their families.
Countless images graced the news: The Jabberwock coiling around her mate and child, Maxim and Elyz, the Gargouille clasping a large stony claw around Honey’s back, and Kate holding on to Old Sultan as though she might never let go. The Rehab department certainly had their fair share of work cut out for them with reintegration of these formerly grimmed fables ahead, but for the time being all that mattered was the reunion. A glimmer of hope on the road to the district’s recovery.While those afflicted had finally been cured the city still had to reckon with the wreckage left behind. Due to the incessant grimm attacks, Fabletown’s infrastructure had been reduced to rubble. Rebuilding was a necessity, and in such dangerous circumstances there seemed no better job for Capture and Containment. Plastered on the spellevision you’d see agents Hekla and Mace recovering lost fabled in the rubble for Hooke to treat, raising new buildings, and training citizens in ways to keep safe. Ryker, still a golden boy to the city, found his firefighter skills put to use now more than ever. For a populace so traumatized by the events, depictions of such heroics allowed feelings of safety and security to take root once more.With recovery, reintegration, and rebuilding shepherded by FFA aligned efforts, Fabletown’s eyes eventually turned to the lost leader of the organization. Errata did return for a time to contend with the crisis, enough so to ensure that the city she had established so long ago was within good hands.Her presence was supervisory, distant in a sense, her only true action being a restriction against passing between the worlds: for both travel to EverAfter and the Mundane. This was an intended safety measure due to so many unknowns at play, one that prioritized Fabletown getting back on its feet before more dangerous ventures were underway.With so much to fix at the time the premiere mundane excursion event, How Weird Street Faire, came and went. It had been nearly a year since the fateful date had started this journey and the first time in a decade it had been called off. Many longed to return to a world outside the district, but had to be patient for the time being.While Errata's feet had been planted in Fabletown once more, her own eyes wandered to the bridge time and time again.
It wasn’t long before many other origins and offprints alike looked to it the same.
ONE YEAR POST REBINDING
Two Years Since The Story Began
It’s been said writing a story takes time, and a year later Fabletown has finally begun to feel recovered and rewritten.It was a gradual restoration, experienced by its citizens as governing bodies shifted, new policies took place, and community solidarity grew stronger than it's ever been in the past 100 years.
From the sprawling walkways of Paperback Park, to the soaring towers of Neverland, to the far off Ferry Building - fablekind knows change is in the air.
Perhaps this wave of new life can be felt most personally right on the streets of the fair city. Offprints and origins alike now stroll along the brick road without fear. Where once there was rubble, now there are newly opened businesses lining the walkways of the Enchanted Outlets.The bustling flock of Fables make their way inside Vasilisa, recently founded by Nadja, to purchase an assortment of specialized skincare. Right beside it one might wander to Thimbles, where Nissa is once again more than eager to lend a tailoring hand to any fable - big or small. In such a vibrant space, storefronts go quick. Perhaps that's why the empty cafe style building at the very end was recently purchased with two names on the deed: Vossel and Easter.With little threat left of an attack, citizens feel comfortable frequenting these shops and other social venues Fabletown has gradually reopened. It is not uncommon to see local celebrities crooning for smaller crowds: Vesta is often found in lounge bars after her shifts at the post office, while Drew and Otto perform to grungier locales. Even the famed Ylenko Khrush makes appearances, though these crowd stopping performances are more in service to charity drives Sawyer runs at the Golden Goose Orphanage nowadays.In the wake of magical orb explosions and mind control music festivals, more typical yearly events have resumed as well. Fabletown’s school year finally restarted, much to the relief of Fabled parents and their offspring. The district saw both a fresh year of college graduates, namely Xin’s daughter for whom the celebration was everything the proud bunny parent longed for, and the prom night of the local high school. Fabletown saviors Tree and Elliot appeared on the front page of the school paper as they danced the night away.It seems love was in the air everywhere as Fabletown saw its biggest boom in marriages in a decade - many couples interviewed said how the end of the world makes you see what really matters. Amongst the recent groupings of love birds Beau and Crit managed to finally tie the knot with appropriately tiny rings, followed by Ari and Malyce who enjoyed giving their vows even more a second time around.
While Fabletown’s citizens experienced great change from the ordeal, it seemed only right that the systems of power in place needed to change as well.The Fellowship of Fabled Affairs of course felt this sentiment first. Though their initiatives to help in the aftermath were impressive, everything else that occurred over the course of that past year spelled a nightmare for any organization legally. One that Gráinne, who bore witness to it all firsthand, was more than eager to sink her teeth into.The battle should have been bloody, and perhaps that's what the attorney's ex wife Morven had been hoping for, but the infamous director of the FFA didn’t seem to have the desire left to fight it. In the end Gráinne won both increased transparency and a promise from the FFA to reorganize its departments, as well as a full pardon for her rebel aligned clients. Much to the relief of Kit, Dion, and Kochek, and to the dismay of Ophelia who had a mountain of paperwork to contend with. It was a landmark case that propelled the attorney's career back to its prior heights.
In the wake of the trial Errata quietly stepped down from her position.
The absence left a wave of panic running throughout Fabletown and the FFA itself. The dragon had held the role with an iron first for so long that her departure was unimaginable. It was a daunting position to fill.Though not entirely predicated, for a populace wanting a peaceful period more than anything it seemed only inevitable the title would fall into the lap of one Amelia Atwood. Surprisingly suggested by Gráinne herself.While her heart was always more in the rehabilitation aspect of the organization, she did see value in the public face of the FFA being someone who promoted unification in the months following a massive shift in the city’s landscape. With her husband advising on the more strategic parts of playing politics, Amelia has enacted change via her director role in the humanitarian ways she knows best. This includes an incentivized approach of the FFA towards rehabilitation responses vs retroactive punishment, a legal and visible reopening of Hag's Hollow and a very well rounded vegetarian menu added to the company lunch lines.
With this new lease on leadership over the FFA, the departments have followed suit to match their new director's pace.
Capture and Containment found themselves in need of a modern direction most. With grimm now cured the department no longer had the primary directive that inspired its founding. it felt only right in Vilhelm’s mind to set his sights towards the future: in both actions and leadership.Though dragons and other powerful origins attacking is still an issue handled by the department, C&C has gradually geared itself more towards reconnaissance in both outside worlds: mundane and fairytale. The fabled population has always looked longingly at what lies beyond their cable car borders and is it not the job of the FFA to keep them safe no matter where they go? It’s said Vilhelm has sought advice from former head Rahi and had many late meetings with his team over the topic, the most recent being with Zephyr. The promise of an eventual promotion once the dust had settled and the long standing department head’s time was through hangs in the air.Research had a more linear goal. With the canon found once more and its effects on Fabletown not fully understood yet, Tiulle Smalls saw fit to dive headfirst into the untold affairs with her team, taking on a swath of new hires to aid her in this endeavor. Phoebe became a seasoned scientist under Luke, Silas was given the coveted position of Research librarian, and Archie James became the first official intern in this very department- born both of his skill and the increased pressure towards transparency in the FFA’s endeavors.With Amelia performing the role of Director now, Rehabilitation had an increased presence in the eye of the public. The department saw its biggest growth in patronage after such a tumultuous time in Fabletown, and their head’s latest policies only brought more and more people to the doorstep of the FFA. Amelia was grateful for any and all hands she could get, and Dags and Audrey’s desire to come aboard was a godsend. With Dag’s sympathies they were assigned to work with some of the former rebels like Sharps and Curi, while Audrey got them ready in her beautician’s chair for their first job interviews outside of the program.For all their success they regularly had a few fables return who perhaps no longer needed the program. Ursa often found her way inside the “Fable Fun Friday” donut boxes after long physical therapy sessions with Isla. Mouse got in a boatload of music therapy hours with residents who couldn’t help but come back for her performances. The Big Bad Wolf made regular visits complaining of trouble with his pig neighbors, but many attribute his hanging around to rumors his kid picked up side work as a therapy dog.Criminal Investigation should have felt the most stranded after Errata stepped down, but the department had always operated with a sense of efficiency - a lack of a dragon smoking like a chimney in the furthest office wouldn't change that. The cases changed of course, now they were more focused on threats to fablekind than rumors of insurrection, but the hard work from the employees like Loys, Clancy, and Sayuri continued. Only now they had more time to indulge in their personal affairs and relationships.While no longer a physical presence in the office, it’s said the former director advocated for the promotion of one Shun Kuroda prior to her leaving. Setting him up for success once the department is ready to fill her vacancy.Though it's said she still keeps a watchful eye of her Fellowship’s actions, the dragon has chosen to retire to the gateway between the worlds. Serving as an ever present guard. Errata sits more comfortably than she has in ages, no spire overhead to keep her contained, only the great skyline of the city. She sees many cross over, but the one she waits for most is that of her longtime friend every night.
Fawkes slips in under the cover of moonlight, then out when the sun rises over the bay time and time again. Forever keeping a paw between worlds.
While one dragon guards the gateway, another cheerfully draws others through it.Joy’s famous series of blogs on the party’s travels through EverAfter sparked a mass wave of interest towards the Fairytale realm. With Fabletown’s high alert status finally relaxing and with decree of the mayor herself, the bridge created from the canon has officially been opened. Hundreds go between the worlds daily, origins and offprints alike. Whether they decide just to visit relatives or to stay indefinitely in the immortal world is now their choice.Of those hundreds contains the Sisters of Story. The Abbess has taken a great interest in the world beyond and the canon that resides within it, she sends Aida as a lead of the others to bear witness to the book in person. While this is comfort to some and cause for alarm to others the tensions are lessened by the epilogue inscribed rule: the Canon can only be edited by the agreement of origins and offprints as one.With this bridge between worlds present and many origins returning to their home, it is of little wonder why Mayor Rose has decided to forgo running for reelection this year. Whether it be her primary voter base leaving or to spend more time with her daughters, her abstaining has marked a historic year in Fabletown.Of those in the running includes Unity, a favored option that falls in line with Fabletown’s new outlook - and potentially their first villain offprint mayor. Fellow Fabletown saviors Mara and Yihan are also popular choices in spite of a lack of formal announcement to run, especially with their support from the Chinatown district. Cormac even receives a sizable number of followers for being such a generous member of the community. For all the commotion around this election the mayor’s daughter has notably chosen to stay on the sidelines of these talks.While her term reaches its end, Mayor Rose has enacted a final piece of policy- one that has been a long time coming for many of Fabletown’s residents. Sparked years ago by her single day of celebration, the Mayor has called for a relaxing of restrictions between the fabled and mundane world.The decision is met with uproarious applause by fables like Charlotte who long to travel, Flora who's been studying for an outside law school, and Ryker and Otto who have big roadtrip plans. The success of this policy is aided by changes in infrastructure over the year, including the Fairy God Mother’s business changing hands to Charlemagne, the Glamour Grant funded by Glint, and Finn’s LBSTIR expanding its reach across the United States. Integration feels more and more possible every day.
It seems Fabletown, and the greater world, is ready for a bit more weirdness.
PRESENT DAY
How Weird Street Faire has marked the official day Fabletown has reopened its borders.Two years after the fated catastrophe with the orb and gargoyle at the event, a strange mix of anxiety and excitement encapsulates the town square. Countless flock to the meeting point between the realms, the ensemble is a symphony of caws, barks, and beating of fairy wings. Though the passageway has long since been heralded by the bright red cable cars, there is another monument that citizens view on their journey outside.Finely crafted at the center of the town square sits a statue, unmistakable and unavoidable to all those who enter and leave Fabletown. Two bronze goats stand beside each other, one hand around their sibling and the other pointing towards the sky. Their expressions are cast in a cocky yet triumphant pose as they look out over the populace together. It instills a sense of pride in those who pass by it, a reminder of what a Fable can do even with the odds stacked against them. The inscription reads: Vincenzo and Giovanni Bambino, saviors and brothers until the very end.Hundreds pass by them on their way to the cable cars. Where once there were guards blocking the exit for unworthy fables, now there is nothing but an excited conductor at the helm. Everyone piles in and takes their seat, no longer burdened with glamour to hide their supposed weirdness.With a whistle the trolley takes off, ripping through the magic passageway to the street faire beyond. You hear the roar of celebration, of a mass party between both worlds as you exit the car.